Ever wanted to just throw electricity from your fingertips? Of course you have! And I’ve been doing so since June 7th with Cole McGrath, the world’s most powerful bike messenger. If the giant picture and title of the article didn’t tip you off, then you’re an idiot. Im talking about inFAMOUS 2 from Sucker Punch, the minds behind the Sly Cooper franchise.
inFAMOUS 2 is *gasp* the sequel to inFAMOUS, but does it live up to the 1st title? Let’s find out. Also, if you haven’t completed the original inFAMOUS, then stop reading and do so.
Meet NSA Agent Lucy Kuo. She proved to be very human by the end of the story.
inFAMOUS 2 starts up where the 1st title left off. You’re still in Empire City after defeating the big baddie, Kessler, and are prepping to leave for New Marais in order to prepare for The Beast’s arrival. Too late, he shows up while you’re leaving and levels the place while you are forced to retreat.
The story revolves around Cole battling the evil mayor or New Marais, who wants all Conduits (people with powers) wiped out, while trying to gather up enough blast cores to power a ball called the RFI (Ray Field Inhibitor) so you can defeat The Beast with it.
You have the same Morality Meter from the 1st inFAMOUS and it is dictated the same way. Be a good guy to earn more good-guy points, or be a douche to earn evil points. The choices aren’t terribly deep, as you end up siding with an upstanding agent who sounds logical or a psycho bitch who always wants to blow stuff up and lives by the creed “Murder Death Kill.” Whoever you choose to follow will change the current mission objective.
After a very short bit, you find some freaky looking creatures with arms like a Scyther but in a less adorable and more bloodshot kinda way to face, and they are numerous. They do play a part in the story, and their origin is explained later in the game. It’s up to you to find out, of course. What kinda hero would you be, otherwise?
The story is good. Cole makes a great Super-Hero, and Zeke is a great Sidekick, and the game has a twist discovered during the last mission, which makes for an interesting decision. All of the characters are believable, and while some are deeper than others, all are still good.
The final showdown wasn’t quite as epic as I had hoped, but it certainly was a good one. The narrative segments are still done in a comic-book style, so they won’t be missed since they’re still here; however, the game has more cutscenes now, which, in my opinion, helped the story flow better.
I originally didn’t like that they switched which character was for the good choice and evil choice at the end, but it honestly added a bit to Kuo as a character to succumb to her fears, instead of remaining stoic the entire game. That was supposed to be Cole’s thing, anyway. He was trained to make impossible decisions, so I agree with this.
Also, I so called the Beast’s identity when he “died” in the first game.
Meet Cole, my new favorite Super-Hero.
Okay, the 1st inFAMOUS was like a 3rd-person shooter that quick-mapped all of your guns to a button. The second is the same but with more emphasis on melee combat this time around and many more powers, not all of which are attack-based. They even have a super jump, should you choose the Ice Element. The powers are granted at different parts of the story, and yes, all of the inFAMOUS powers make their return, though the game pulls a Metroid and makes you have to re-earn them all.
Each button is interchangeable but only with a specific set of similar attacks. I personally would have enjoyed being able to map any move to any button because I would have went with the car throw, the super jump, and my rockets, but whatever. They made it easy and quick enough to change attacks in-game, so this is a minor issue.
The Ionic skills are now based on purple orbs (3 Max) and are as awesome as ever. I can think of few game experiences that match throwing a tornado down a street and watching it spiral with a gaggle of enemies and cars alike. It’s just plain awesome. The orbs are obviously not powered by your electricity, but don’t worry, the game is far from stingy with them, much to my delight. Though I would have enjoyed it much more if they were fueled by your electricity.
When you get low on HP, you have to run about to find a source of electricity from which to absorb. In the first game, these were abundant. In New Marais, a town based on New Orleans, these are more spread out, which I found rather surprising. By the time I would find a source to heal me, I would no longer need its services. This was very annoying in some of the major fights of the game.
Urban Exploration is still a major part of the game with Free Running acrobatics intact, though I still have the same complaint about it that I do with inFAMOUS and Assassin’s Creed. I would rather have to hold down a button to climb or tap a button to initiate it, instead of the game just assuming that I want to latch onto something when jumping about in combat. It can be quite the hindrance at times.
Cole is still a little sluggish when climbing which can make it seem tedious until you get some of the movement powers like the Lightning Tether, which is just epic. He still needs to be a bit quicker when scaling buildings, though. This is, again, a minor issue.
The melee is more fleshed out but still pretty simple. You have your basic attack on Square, and Triangle was now added for a power attack, which is charged, like all life’s major problems, by hitting them. When halfway full, this does a power attack. When fully charged, it does a finishing move to humanoid/sized enemies.
You have a bit more HP than the first game but not much more, which means, unless you’re good at it or facing only two enemies, you’ll probably die when trying to melee only. You have to remember to dodge properly in this title and must be quick when redirecting rockets and the like.
Later in the game, you come across another batch of enemies who are annoying to say the least. They aren’t terribly difficult (though the Shotgun enemies did overcome me on a few instances) so much as they have an obnoxious amount of HP. I ended up shooting the same guy with the Stream Bolt for 5-10 seconds, which is just stupid. It stretches the missions out by an extra two minutes at times just trying to kill them. When you try to Melee them, they just super jump away from you, which makes the addition of a better melee system a bit superfluous while this enemy type is involved. They also use their jump to dodge, which makes dwindling their HP take even longer.
Again, they weren’t hard, just time consuming. That’s my biggest complaint with this title. Enemies with vast amounts of HP over just being a bit difficult to fight, and their vast numbers often make even random encounters take too long, let alone story missions.
Now for another feature they were bragging: User Generated Content. You can place missions of your own design all throughout New Marais’ map, inserting enemies, civilians, and objects wherever you desire and you can even program their attitudes to a degree.
This means you’ll have an endless assortment of missions left over when you complete the game that other players are building.
The drawback is it’s a bit more complicated to get the hang of and understand as a whole. I still don’t quite have it, but I can say that you aren’t very limited in your possibilities. Sure, you can’t build gears and switches and functioning calculators like in LBP, but you can do all you need to for kickass missions and lightning-spewing fun.
Eat your heart out, Jet Set Radio!
Okay, okay! Let me start by saying the 1st inFAMOUS was hideous. The game was just plain ugly. It wasn’t cripplingly so, but it certainly wasn’t easy on the eyes. That said, I was forgiving with the first title since it was Sucker Punch’s first attempt at anything trying to look realistic.
Now, the second title is beautiful. The graphics are smooth, and the animations are much better this time around as well. Cole moves more like a normal human with most of his actions. The lightning effects, lighting effects, textures, models, it’s just worlds better this time around and actually quite comparable to most titles today.
I noticed some Texture Pop-Ins but only on the missions where I was using the Tesla Missiles and thus traversing their giant sandbox at speeds beyond the game’s default. I noticed very few while playing the game itself.
While on the Graphics bit, allow me to say that I liked Cole’s Controversial First Skin unveil and that I know I’m not alone in this. Sure, I like his new design, but I was keeping my fingers crossed that his skin would be an option in the game, if not now, then as DLC in the future. The skin’s already there, so what harm could it do? If you don’t like it, don’t play it. Simple, really.
This next bit only applies to people who had any pre-order bonuses or got the Hero Edition like me. I would like to change my character skin and weapon skin separately. It would be awesome to play as Kessler with the Katana. No, this isn’t affecting my score.
Cole is 1 badass mammajamma.
inFAMOUS 2 is a well-rounded and overall great game. It’s very fun, and you’ll love just running around wasting time with the title. If you like Super-Heroes, pick it up. If you don’t like Super-Heroes, you still may enjoy this game as it’s a more realistic depiction of what a Super-Hero would be, no costumes or anything, just a dude with a backpack and lightning from his fingertips.
The story is well told and is easy to enjoy, though if you never played the first title, you have missed some key info which make the story more unique and satisfying than most others.
The animations are good and the frame-rate steady. Voice Acting is spot on, and Cole is a very likable character as is Zeke.
And, of course, the gameplay is the greatest feature of this title. It just flows so well, and the incorporation of a better melee system was a great choice by the developers.
+Awesome new powers with the addition of a choice for fire or ice powers
+Fine-tuned melee system
+Good and lengthy Storyline
+Hours of exploration
+Good Voice Acting
+Custom Missions to upload for an endless supply of levels
+Quick Change Menu for your powers keeps the flow
+Water no longer insta-kills you.
-Autograb can get in the way of melee when jumping over rockets and such
-Later enemies take too long to kill
-Climbing is a bit sluggish
-Mission Builder isn’t very user friendly
-Still mucks up the screen instead of giving me an HP bar
=The Dunbar Beam
=Cole’s Original Design
=Tattoos vary with morality
=Cole can’t swim
=Cole needs an air recover