Tekken’s Facebook page has a vote to see who’s the most demanded for TekkenxStreet Fighter! So head on over and vote for your favorites and keep your fingers crossed for the final product of Namco Bandai’s shot at the franchise!
Tell us who you voted for in the comments section!
Today, after my hour at the gym and some chores involving food, dishes, cleaning, trash, and other adult functions, I decided to get on my computer to see what the buzz was on the web, only to find a video saying it was wrong to play video games over 30, yet giving no reason why.
Oh, I’m sorry, NBC did give a reason, “it’s weird.” Seriously? That’s it? That’s what makes it wrong for an adult to have a hobby that involves video games? We should have other things on our mind as adults?
Like what, movies, news, and sports? I’m not allowed to trade those out for something different? We have jobs and pay bills just like every1 else. I know plenty of non-gamers who live with their parents, so this generalization is rather dated. You know, I believe there’s a word for this dissaproval of anything different: Bigotry.
“A bigot is a person obstinately or intolerantly devoted to his or her own opinions and prejudices, especially one exhibiting intolerance and animosity toward those of differing beliefs. The predominant usage in modern English refers to persons hostile to those of differing race, ethnicity, religion or spirituality, nationality, inter-regional prejudice, gender and sexual orientation, homelessness, various medical disorders, particularly behavioral disorders and addictive disorders. Forms of bigotry may have a related ideology or world views.”
If memory serves, gamers have been under a great heap of trouble and animosity for the last decade now, even to the point of an atempt at having our hobby banned by the Supreme Court.
Wow. I believe the Supreme Court agreed that video games were protected by the 1st Amendment under freedom of speech.
Freedom, let’s look at this word for a moment…
1. the state of being free or at liberty rather than in confinement or under physical restraint: He won his freedom after a retrial.
2. exemption from external control, interference, regulation, etc.
3. the power to determine action without restraint.
So, this means that I can choose for myself, which includes my hobbies. Video games are just like movies, watching sports, art, music, or any other medium of entertainment.
Is it that video games are immature? That can’t be it, because the rating system is set up to keep children away from violent or otherwise adult video games. Alternately, I know several adult women who watch kid shows like Arthur, Rugrats, Doug, and many others. This is seen as socially acceptable. Harry Potter fans in their 40s seem acceptable, so why can adults not play video games intended for adults?
Again, we go back to bigotry, the same bigotry that started looking down on the black community simply because they’re different. How about we tackle the homosexual crowd, or rich people, or poor people? Why don’t we just hate every1 who isn’t like us again? We seem to be on our way already, so why the hell not?
Oh, there’s another word that involves a group of people badgering a single group or person repeatedly: Bullying. Let’s see the definition.
“Bullying is abusive treatment, the use of force or coercion to affect others, particularly when habitual and involving an imbalance of power. It may involve verbal harassment, physical assault or coercion, and may be directed persistently towards particular victims, perhaps on grounds of race, religion, sex, or ability.”
The bolded part seem to apply to the last decade that gamers have had to endure, being under fire by pretty much every1 who didn’t play video games.
I believe bullying has been the subject of many suicides in the last few years, right? Quite the issue nowadays. You know how it is, though; if every1 keeps insulting you and laughing at you long enough, then you cease to value the life you have because it’s no longer living. You feel like a broken husk of a person that no1 will accept, and you just want it to end, so you take the only road you know.
It’s such a sad path, but what choice do they have? All the insults have sapped the enjoyment from their life. I wonder who’s to blame…
I’d hate to say this to my “elders,” but you people need to grow up and show some tolerance. I learned that from Seasame Street. Be accepting and tolerant of all others, no matter how different.
As long as I’m not hurting any1, I’m fine, right?
Have I not the right to choose my hobby? Have I not the right to be accepted? Have I not the right to be treated as a human?
After reading this, I hope you will do some soul-searching and some major re-evaluation towards the treatment of others. Thank you for your time.
Super Smash Bros Wii U Wishlist
Okay, so most of us love Super Smash Bros (SSB) as a franchise. I remember playing it with my brother on the N64 when his friend couldn’t unlock the characters, so he loaned it to us, and we were hooked instantly. I must admit, though, that I wanted the game when I saw the original commercial with Mario, Yoshi, Pikachu, and DK beating the shit out of each other.
Thus, a franchise was born. There has been an SSB title for the last 3 home consoles from Nintendo, and at E3 2011, they announced that a new title would be coming to their new console, the Wii U. I’m going to be discussing what characters I want in the title as well as some changes I would like to see.
If you agree, great. If you disagree, I don’t care. It’s my article.
Smash Attacks were good fun, but I think that 1 should have the option for a “Pity Smash.” For those unaware (why are you reading this article, if you don’t play the series?), a “Pity Smash” is when an NPC or a Player doesn’t get any kills for so many deaths, so the game gives you your character’s super attack for free as compensation for your severe lack of skill.
This annoyed me when I was taking out some frustration on 3 level-4 comps on a team against me, and then they would each get a Pity Smash before the round was over, costing me 3 lives on average since the random seems to love Lucas, and Link is just plain sneaky.
I don’t mind the handicap, but give the players the option to turn off the Pity Smashes without having to cancel out the Smash Attacks as a whole.
Okay, this franchise is labeled as a Party Game, yet who holds anything that can qualify as a party with only 4 people involved? Simply put, my brothers and I always love to play this game but dislike facing each other. I would like the option to have 8 characters on a single field of battle at once. Think of the chaos!
That’s what made Melee an amazing title: the sheer level of chaos it had. Doubling the number of players in the field would increase this exponentially. Also, I’d love to fight alongside my brothers against 4 computers as well. XD
More like Melee’s physics, less like Brawl’s. That is alls.
Character Roster Wish List
Okay, so we all know the roster will expand. This is just what I want from a roster in the next SSB title, provided they don’t kick any1 from Brawl. This list doesn’t speak for every1, though I’d like to think some would agree with me. I’d be completely psyched if Nintendo agreed with me. Anyway, enjoy the list. If you don’t, well, I didn’t MAKE you read it! No, it’s not just 10 characters.
Amamiya Saki (Sin & Punishment)
I was psyched when the Dojo updated their site and saw none other than Amamiya Saki…then, I was agitated that he was only an assist trophy. With a great design and a weapon that would make him a sweet character to play, he’s the 1st that comes to my mind.
Young Link (Legend of Zelda: Ocarina of Time & Legend of Zelda: Majora’s Mask)
I hate Toon Link. Young Link was awesome, though. Toon Link was from Wind Waker, which was grossly criticized for its cartoonish and kiddy art style. The gameplay was solid, but the art was a major turn off for me. I want to see Young Link return instead. Maybe they should just have alternate costumes and keep both of them in, though…
Fierce Deity’s Mask (Legend of Zelda: Majora’s Mask)
I don’t think I need to say why I want him. If you don’t know, then play Majora’s Mask and go through it all to get this guy unlocked. He would easily become my main, if they slapped him in there.
Iron Knuckle (Legend of Zelda: The Adventure of Link & all Zelda titles after)
Simply put, we need more heavy hitters than what the series already has, and the Knuckle hits about as heavy as they come. In OoT, he would deal 4 hearts of damage in a single shot, if you didn’t have the added defense of the white-laced Hearts.
I honestly can’t say much, but I just adored Haunter and figured he’d be a nice middle-ground for me and Pokemon fans. Personally, Eevee’s my fave, but I dunno how well he’d work in an SSB title.
Koopa Troopa (Super Mario Franchise)
My main in Mario Kart. Why can’t I get him in SSB as well? The Koopa Troopa is a brave little S.O.B. to keep charging a fat man who’s decimated armies of his brethren, yet the brave Koopa Troopa presses on, ever vigilant in his quest to protect the world’s biggest douchebag. Poor little guy…
Custom Character Skins
Yeah, I went there. I love custom characters. The ability to make up my own appearance and give ’em whatever move list I want would rock! I would also like to select Smash Attacks to my liking, so I could play like Link but with Pikachu’s Smash, or however I’d want to do it. Yes, give me lots of custom character slots. Haters are gonna hate, I love this feature, and SSB isn’t terribly balanced anyway.
Roy (Fire Emblem)
You have no idea how badly this pissed off me and my bro. We would always team Marth and Roy in SSBM, and then, Roy gets cut for Brawl. Judging from comments, many people were upset by his exclusion, and I would like to fight alongside of this power-based version of Marth again.
3rd Party Guests
Sora (Kingdom Hearts)
Sora is an awesome character, and I don’t care to read your inevitable disagreements and flame posts. This is how it is: Sora is a badass who blocks lasers and destroys evil without tripping over his shoes. If that’s not impressive, I dunno what is. Also, I’d love playing as his alternate forms. He can transform with Down + B or something like Zelda does.
Yeah, I know, this ain’t gonna happen, but I think it’d rock! I’m just tossin this out there because I feel like it.
So, that’s my list. I won’t bother responding to your flames, so post whatever you like. Disagreements are gonna happen, and haters are gonna hate. This is my opinion, and I’m standing by it. Good day, and I hope to see some of them in the next SSB title, whatever it’s called.
Allow me to start off by saying that no, this game is not NEARLY as bad as every1 says. It’s actually kinda fun. I shall also say that I despise the modern 1st-person shooter genre, and it was refreshing to play 1 that felt like the olden, golden days or the FPS.
Duke Nukem Forever may not have lived up to its 12-year wait, but it certainly isn’t the worst title I have ever played. That is reserved for Vampire Rain. Hell, it’s not even the worst game I’ve played this year! That title is reserved for Hunted: The Demon’s Forge.
Whether you’ve played ’em or not, you know what Duke Nukem is: every American Macho stereotype rolled together in a Bruce Campbell-type deal. He’s a player, he benches 600 LBS, smokes cigars, kicks ass, and chews bubble-gum.
“Juvenile, simplistic, immature, grade-B, and kinda funny” boils down my thoughts on the story. Yes, this game’s sense of humor made me smile in a way that few titles do. It’s also easy-as-hell to boil down.
12 years after Duke saved the planet Earth from alien invasion, he’s a hero the world over. He has his own burger joints, his own conference room by which he can be reached by the President and some General whom I assume has been there the series before, and his own freaking palace. I never played much Duke in the old days besides some versus mode with my cousin and uncle on the PS1’s Duke Nukem: Time to Kill.
Anyway, the game starts off 12 years ago with Duke pissing in a urinal. You finish up, head upstairs, and defeat a Cyclops in a football field. The game then cuts to Duke playing the game for the last game’s ending while getting an oral from 2 twins, which I must wonder how it works. Maybe the 2nd twin was making sure the 1st was doing it right…I dunno.
Anyway, they leave, talking about their concerns with the giant alien vessel floating over the city, and you go to a TV Interview with Johnny O’Lenoman.
The interview gets scrapped because every1 wants to see what the aliens are doing at Duke Burger, so you return to your huge, freaking palace only to be contacted by the president and your general/friend/dude-type person.
The president tells you not to go all macho and shit-kick everything in sight, to which you reluctantly…remain silent. Then, the attack hits, and you’re forced to kick ass as only a cigar-chewing, American, smart-ass pimp can. You fight your way through a few nasties acting as a tutorial where you learn that the aliens have taken over Hoover Dam and are abducting women.
Duke does the noble thing and heads for the women, and that’s pretty much the story. You’re running around, beating the mess out of aliens to save Earth’s “chicks.”
Yes, it’s stupid, but I’m glad it doesn’t take itself seriously, like Ratchet and Clank. This game, as I said, reminds me of Bruce Campbell, or more accurately, Ashley Williams, on whom I’m sure the Duke was based.
If you liked the Evil Dead, you might enjoy this game’s immature quirks. The story also makes fun of Christian Bale’s “Grrr” moment on-set and Dom from Gears of War, so if you catch those little moments and want to punch the hell out of a stuck-up actor, then you’ll find the story enjoyable.
Ahh, so familiar to me. May I just start off by saying that I am so glad to have a Health Bar back and to play a title that reminds me of the older-style FPS instead of this new, cover-based, hyper-realistic BS we’ve been flooded with since the CoD era hit. I’m sick of it, and 2K heard my cries by giving me a run-and-gun title! An FPS true to the roots of FPS titles.
Sure, you can’t take mountains of damage, but you don’t have to use cover, either. Hell, I don’t even know if you can use cover in this. It’s not manly, anyway!
Sadly, however, you’re limited to 2 guns at a time. In this way, the Duke has evolved, and that saddened me, but the gameplay was still fun, so it was overlooked. It would have been nice to be a walking arsenal again, but whatevs. You run around and punch, shoot, and finish everything in your path and you feel like a manly badass while doing it.
Interacting with items gives you more “Ego,” which is your HP bar in this title. By interacting, I mean drawing on white boards/books, using the urinals, turning on faucets, and the like. Doesn’t boost your ego by much, though.
I didn’t play the online because, as I’ve said before, this isn’t something I do in most games, especially of the shooter persuasion.
There are the oh-so-tedious driving segments, which seem to have become synonymous with 1st-Person Shooters now, which annoys me, but they weren’t too bad or terribly long. The 1st was a bit annoying, since I was so freaking small, and it took several headshots to down the basic enemy, but I made it through, so it was balanced alright.
Not much else to say about the gameplay aspect. You run around and blast things like we did in the olden days. Story is a distant thought, and realism isn’t here because we get enough reality from reality anyway.
Tl;dr: the gameplay is fun, but old-school shooting is dragged down slightly by long load times.
Okay, the graphics in the game aren’t the worst you’ve ever seen. Duke’s model is very smooth, but the animations aren’t that good at all. If you look into a mirror and jump, you’ll know what I mean. It’s back to the Old School with this as well, which is not a good thing. He curls his knees and rises into the air as though he jumped by simply moving his legs a bit, which is funny but not impressive, though now I must wonder if they did this on purpose…
The worst part of this title is easily the load screens. I started timing after the 1st to see, and they averaged about 45-50 seconds. For a title that demands little from your system’s hardware AND requires a 4.5 gig install, this is really dumb. It’s shoddy programming and no optimization; however, I just remind myself of Darkstone and shrug it off, but it is still very annoying, especially in this day and age.
You won’t be impressed with this title’s tech.
Duke Nukem Forever is not a game for people who haven’t enjoyed the Evil Dead franchise, The Bro Code, Tom Selleck, Chuck Norris, or basically anything that’s so macho it’s silly. It’s not for those that hate toilet humor and sexually explicit jokes and gags.
If you’re like me and can enjoy macho gags, this is the game for you. If you’ve even liked Duke Nukem, you should enjoy this title. If you never have, this title probably won’t change your mind. If you’ve never played Duke Nukem, then just ask yourself if you’ve ever enjoyed a film with Bruce Campbell. If yes, then you might consider picking this up for a look-see.
I don’t recommend this title otherwise.
+Fun Return to Old-School Shooters
+Some of the gags are funny
-Long Load Times
-Toilet Humor (literally)
=Signing a 12-year-old boy’s book by drawing a penis (yeah, I did)
=Punching out Christian Bale-based actor
=Gears’ Dom gets called a “Pussy”
=”Screw the Dam! Where are they takin’ the chicks?”
Ever wanted to just throw electricity from your fingertips? Of course you have! And I’ve been doing so since June 7th with Cole McGrath, the world’s most powerful bike messenger. If the giant picture and title of the article didn’t tip you off, then you’re an idiot. Im talking about inFAMOUS 2 from Sucker Punch, the minds behind the Sly Cooper franchise.
inFAMOUS 2 is *gasp* the sequel to inFAMOUS, but does it live up to the 1st title? Let’s find out. Also, if you haven’t completed the original inFAMOUS, then stop reading and do so.
inFAMOUS 2 starts up where the 1st title left off. You’re still in Empire City after defeating the big baddie, Kessler, and are prepping to leave for New Marais in order to prepare for The Beast’s arrival. Too late, he shows up while you’re leaving and levels the place while you are forced to retreat.
The story revolves around Cole battling the evil mayor or New Marais, who wants all Conduits (people with powers) wiped out, while trying to gather up enough blast cores to power a ball called the RFI (Ray Field Inhibitor) so you can defeat The Beast with it.
You have the same Morality Meter from the 1st inFAMOUS and it is dictated the same way. Be a good guy to earn more good-guy points, or be a douche to earn evil points. The choices aren’t terribly deep, as you end up siding with an upstanding agent who sounds logical or a psycho bitch who always wants to blow stuff up and lives by the creed “Murder Death Kill.” Whoever you choose to follow will change the current mission objective.
After a very short bit, you find some freaky looking creatures with arms like a Scyther but in a less adorable and more bloodshot kinda way to face, and they are numerous. They do play a part in the story, and their origin is explained later in the game. It’s up to you to find out, of course. What kinda hero would you be, otherwise?
The story is good. Cole makes a great Super-Hero, and Zeke is a great Sidekick, and the game has a twist discovered during the last mission, which makes for an interesting decision. All of the characters are believable, and while some are deeper than others, all are still good.
The final showdown wasn’t quite as epic as I had hoped, but it certainly was a good one. The narrative segments are still done in a comic-book style, so they won’t be missed since they’re still here; however, the game has more cutscenes now, which, in my opinion, helped the story flow better.
I originally didn’t like that they switched which character was for the good choice and evil choice at the end, but it honestly added a bit to Kuo as a character to succumb to her fears, instead of remaining stoic the entire game. That was supposed to be Cole’s thing, anyway. He was trained to make impossible decisions, so I agree with this.
Also, I so called the Beast’s identity when he “died” in the first game.
Okay, the 1st inFAMOUS was like a 3rd-person shooter that quick-mapped all of your guns to a button. The second is the same but with more emphasis on melee combat this time around and many more powers, not all of which are attack-based. They even have a super jump, should you choose the Ice Element. The powers are granted at different parts of the story, and yes, all of the inFAMOUS powers make their return, though the game pulls a Metroid and makes you have to re-earn them all.
Each button is interchangeable but only with a specific set of similar attacks. I personally would have enjoyed being able to map any move to any button because I would have went with the car throw, the super jump, and my rockets, but whatever. They made it easy and quick enough to change attacks in-game, so this is a minor issue.
The Ionic skills are now based on purple orbs (3 Max) and are as awesome as ever. I can think of few game experiences that match throwing a tornado down a street and watching it spiral with a gaggle of enemies and cars alike. It’s just plain awesome. The orbs are obviously not powered by your electricity, but don’t worry, the game is far from stingy with them, much to my delight. Though I would have enjoyed it much more if they were fueled by your electricity.
When you get low on HP, you have to run about to find a source of electricity from which to absorb. In the first game, these were abundant. In New Marais, a town based on New Orleans, these are more spread out, which I found rather surprising. By the time I would find a source to heal me, I would no longer need its services. This was very annoying in some of the major fights of the game.
Urban Exploration is still a major part of the game with Free Running acrobatics intact, though I still have the same complaint about it that I do with inFAMOUS and Assassin’s Creed. I would rather have to hold down a button to climb or tap a button to initiate it, instead of the game just assuming that I want to latch onto something when jumping about in combat. It can be quite the hindrance at times.
Cole is still a little sluggish when climbing which can make it seem tedious until you get some of the movement powers like the Lightning Tether, which is just epic. He still needs to be a bit quicker when scaling buildings, though. This is, again, a minor issue.
The melee is more fleshed out but still pretty simple. You have your basic attack on Square, and Triangle was now added for a power attack, which is charged, like all life’s major problems, by hitting them. When halfway full, this does a power attack. When fully charged, it does a finishing move to humanoid/sized enemies.
You have a bit more HP than the first game but not much more, which means, unless you’re good at it or facing only two enemies, you’ll probably die when trying to melee only. You have to remember to dodge properly in this title and must be quick when redirecting rockets and the like.
Later in the game, you come across another batch of enemies who are annoying to say the least. They aren’t terribly difficult (though the Shotgun enemies did overcome me on a few instances) so much as they have an obnoxious amount of HP. I ended up shooting the same guy with the Stream Bolt for 5-10 seconds, which is just stupid. It stretches the missions out by an extra two minutes at times just trying to kill them. When you try to Melee them, they just super jump away from you, which makes the addition of a better melee system a bit superfluous while this enemy type is involved. They also use their jump to dodge, which makes dwindling their HP take even longer.
Again, they weren’t hard, just time consuming. That’s my biggest complaint with this title. Enemies with vast amounts of HP over just being a bit difficult to fight, and their vast numbers often make even random encounters take too long, let alone story missions.
Now for another feature they were bragging: User Generated Content. You can place missions of your own design all throughout New Marais’ map, inserting enemies, civilians, and objects wherever you desire and you can even program their attitudes to a degree.
This means you’ll have an endless assortment of missions left over when you complete the game that other players are building.
The drawback is it’s a bit more complicated to get the hang of and understand as a whole. I still don’t quite have it, but I can say that you aren’t very limited in your possibilities. Sure, you can’t build gears and switches and functioning calculators like in LBP, but you can do all you need to for kickass missions and lightning-spewing fun.
Okay, okay! Let me start by saying the 1st inFAMOUS was hideous. The game was just plain ugly. It wasn’t cripplingly so, but it certainly wasn’t easy on the eyes. That said, I was forgiving with the first title since it was Sucker Punch’s first attempt at anything trying to look realistic.
Now, the second title is beautiful. The graphics are smooth, and the animations are much better this time around as well. Cole moves more like a normal human with most of his actions. The lightning effects, lighting effects, textures, models, it’s just worlds better this time around and actually quite comparable to most titles today.
I noticed some Texture Pop-Ins but only on the missions where I was using the Tesla Missiles and thus traversing their giant sandbox at speeds beyond the game’s default. I noticed very few while playing the game itself.
While on the Graphics bit, allow me to say that I liked Cole’s Controversial First Skin unveil and that I know I’m not alone in this. Sure, I like his new design, but I was keeping my fingers crossed that his skin would be an option in the game, if not now, then as DLC in the future. The skin’s already there, so what harm could it do? If you don’t like it, don’t play it. Simple, really.
This next bit only applies to people who had any pre-order bonuses or got the Hero Edition like me. I would like to change my character skin and weapon skin separately. It would be awesome to play as Kessler with the Katana. No, this isn’t affecting my score.
inFAMOUS 2 is a well-rounded and overall great game. It’s very fun, and you’ll love just running around wasting time with the title. If you like Super-Heroes, pick it up. If you don’t like Super-Heroes, you still may enjoy this game as it’s a more realistic depiction of what a Super-Hero would be, no costumes or anything, just a dude with a backpack and lightning from his fingertips.
The story is well told and is easy to enjoy, though if you never played the first title, you have missed some key info which make the story more unique and satisfying than most others.
The animations are good and the frame-rate steady. Voice Acting is spot on, and Cole is a very likable character as is Zeke.
And, of course, the gameplay is the greatest feature of this title. It just flows so well, and the incorporation of a better melee system was a great choice by the developers.
+Awesome new powers with the addition of a choice for fire or ice powers
+Fine-tuned melee system
+Good and lengthy Storyline
+Hours of exploration
+Good Voice Acting
+Custom Missions to upload for an endless supply of levels
+Quick Change Menu for your powers keeps the flow
+Water no longer insta-kills you.
-Autograb can get in the way of melee when jumping over rockets and such
-Later enemies take too long to kill
-Climbing is a bit sluggish
-Mission Builder isn’t very user friendly
-Still mucks up the screen instead of giving me an HP bar
=The Dunbar Beam
=Cole’s Original Design
=Tattoos vary with morality
=Cole can’t swim
=Cole needs an air recover
Flying femurs, severed spleens, and hurled hearts. To the average bloke, the preceeding statement says “body parts.” To a gamer, it says “Mortal Kombat.” Yes, the tournament game of ultra-violent fatalities and an impossible amount of human plasma has made its return to consoles in the newest reboot.
All the favorites are here, Scorpion, Sub-Zero, Johnny Cage, Raiden, and many other familiar faces. So, how well does the MK franchise adapt to this generation of video games? Get over here… and let’s find out.
Right off the bat, you shall notice that this MK title has an actual story mode. You know, that thing where the characters try to make sense of why they’re all giving out compound fractures like rock candy at a halloween festival? Yeah, I’m talkin’ about that sort of thing.
I’ll just say this right now: the story makes sense, but sometimes, the expressions and choice of dialogue detract from the severity of the current situation. The opening scene kicks off with Johnny Cage saying something snarky about Shang Tsung and is then surprised (very predictably) by the old man, only to respond with…some half-assed attempt at a shocked face.
Anyway, the game covers the events of the first three titles, having Raiden send his memories back in time to the past Raiden in an attempt to alter the course of MK history, and having you play one character per chapter. No, you can’t select who you wish to play and simply go through their own story only; that’s another matter entirely. Anyway, you must cover the whole story from MK1 to 3, which runs about 6-8 hours and tells the story pretty well, ending with, of course, a battle against the big bad, Shao Khan himself.
I sat down and completed this game with my newfound editor and long-time friend, and, while he bitched about my lack of typing skills, we plowed through the mode in a single night, which may sound unimpressive to most, but this was a marathon play that ran us clear to 7:20 a.m. when finally completed.
Anyway, the game tends to revolve around Raiden as he guides Earthrealm’s warriors to their victory over Outworld’s troops whilst filled with the worry that the future doesn’t seem to be altered any, the whole time being played like a fiddle by the villains of the story.
If it seems like I’m grasping for straws at this point, it’s because I am. As much sense as the story of MK finally makes, there’s still not much to say about it. My hat’s off to Netherealm for their work on this, but I still can’t help but feel that I’m missing something here. If you decide to get this game, it won’t be for the story anyway, but I still suggest giving it a rental…
…if for no other reason than simply to see the heroes that have annoyed you for so long get killed at the end. All but three of the original heroes die, and I’ll give you a hint: I cheered when Liu Kang got turned into BBQ by Raiden.
I have an issue with Sindel murdering all of the heroes in a single cutscene. It was just so needless and felt tacked-on as a way to say “lulz she pahwurrful!!!1!!111!!”
Then, they allow you to actually fight her as Nightwolf, and she isn’t any tougher than any of the opponents you’ve faced so far. Either Nightwolf is the strongest hero in Earthrealm by a ridiculous amount, or this is just shotty writing.
So, yeah, play this mode if you have the game, but don’t buy this game just for its story mode.
What can I say about the gameplay? It’s the best in the series to date. That said, I’ve never been the biggest fan of the franchise, but this one actually got me to purchase it. That and the Scorpion and Sub Zero Bookends… >___>
Anyway, the gameplay here is about the same as it was in the previous entry, just without the 3D gameplay and weapon systems. Yes, MK has taken a note from Street Fighter and returned to 2-D fighting with 3D gfx. You have your special moves and your basic combos, plus your grab moves and, of course…The Finishers. That’s right, you little sadists, all your favorite gut-wrenching, head-ripping, dilapidating fantasies are back in full…though they seem to lack variety from one to another, and they most CERTAINLY confirm that there are NO heroes in this franchise, just sadists who happen to be fighting for the cause of Good.
Joining the series now is an EX meter… you know, those bars at the bottom of the screen that build up as you hit things and have been in fighting games for about 10 years now? Yes, it finally makes its way to MK. It only charges when you land the first hit, hit with a special attack, or take damage.
As always, there are three blocks to this bar. Block 1 allows you to up the oomph of a special attack, Block 2 allows you to counter, if you press block with the right timing; and Block 3 allows you to use a special, high-damage super move called an X-Ray move.
When using the X-Ray (which I tend to call Ultra outside of this review), the character does 2-3 hits, each of which show an X-ray of the damage being done, be it several fractures on the skull, spinal column, arms, or legs. They’re all fairly needless, but if you’ve been a fan of the series before, you should enjoy it. They do get stale after a while, but not nearly as fast as the finishers.
I must step back for a moment and complain about block 2, aka the block-counter. If you try to just block an enemy’s counter-attack when your attack misses, you’ll end up losing those 2 blocks you’re saving for your X-Ray and not dealing much damage at all in an attempt at avoiding damage that probably wasn’t too great anyway. This is a major annoyance for people like me who play games like BlazBlue and Guilty Gear and are used to employing a block very quickly and only for a moment before going back to the assault. It happens far more often than I care to admit and makes me feel like a Saibot when I forget that this game doesn’t allow me to do this.
Another thing I have to say is I’m a combo guy. I love doing my own thing and creating my own combos. In this title, that’s a bit restrictive. Think of it like Tekken, in that regard. The average player can get 10-11 hits at once, and that will be about it without Tag Battles being employed, so no Bloody Roar days spent making a combo that just strings on forever. Maybe I just haven’t found it yet, but I don’t go digging for these things in games since I’m not overly competitive about it.
On the note of combos, I like employing grabs in the middle of combos. This game doesn’t allow me to do that. I’ll do a smack-and-grab, my character will do the motion, but the grab will just phase through my intended target. I’m sure I’ll get a gaggle of fanboys in here pointing and saying that I suck at the game and that I’m just doing it wrong and how they can pull it off every time. To them, I say…good for you. Have a cookie and don’t let the door hit your ass on the way out.
If you’re wondering why I haven’t mentioned the online yet, it’s because I haven’t bothered playing it. Why? Fighting games are all about the same when it comes to the community. Most random people you encounter online will employ the same tactics with the same characters in such a cheap manner that you end up getting frustrated, getting another loss on your stockpile, and end up giving up on the online mode.
My suggestion is just to play it with non-tournament-obsessed friends, if you play it against people at all. I play against the computer in most any fighting game, with the exceptions of BlazBlue, Bushido Blade 2, and Smash Bros. I’m sure I’ll try MK’s online mode within the coming days and face the endless hordes of Smoke while adding to the endless hordes of Scorpion…or maybe just play Saibot. Dunno yet.
Anyway, a game’s gameplay shouldn’t be defined by its online mode alone unless your name is Warhawk or MAG, so I treat online as they should be: optional.
Another gripe I have with the offline mode is the boss characters. Before I get started, allow me to clarify that I understand they’re the boss characters and are supposed to deal more damage and take less. That’s not my beef with them. My problem is the last two fights in the Ladder Mode have attacks that just plow through your own, forcing you to use cheap tactics, unless you have a teleport move…which can still be a cheap tactic.
To the point, Kintaro has an uppercut move that he just seems to adore using, and it will override whatever you’re doing and just bitch-slap you no matter what you’re currently doing. I can fight Goro, as he doesn’t seem to rely on these types of moves too much. Neither can be grabbed, at any rate, but still, I end up jumping over Kintaro’s head back and forth using a punch or a kick and never staying on the ground. Then, he uses his jump, which just seems to miss only when you jump away. If you’re on the far side of the screen, though, you can’t jump back, only forward which I didn’t know until recently. It never seems to click in my mind anyhow until it’s too late.
The final boss, Shao Kahn, is one of the poorest bosses in a game. He deals crazy damage and takes very little. That’s both kewl and expected; however, his attacks are not. His hammer in unblockable and will stun you. You can’t duck it, either. The only balancing feature is that it’s not super fast, so you can jump over it…I think. Never actually tried. I get the “deer in headlights” thing going when that hammer is thrown.
All of his melee attacks make him impervious to your moves, and they will hit you unless you’re quick with your reflexes or my brother, who’s so crazy with these things. I don’t get him at all.
Again, there’s never much to say about graphics, other than if they’re good, bad, or amazing. MK’s gfx are good. Their animations are stiff, and their facial models are all pretty bad, IMO, but the gfx themselves are still good. When playing, you won’t notice anything to really gripe about.
They seem to have taken extra care and attention to detail in exposed muscles, battle damage, and the human skeleton splintering and fracturing under pressure, as well as lots of blood for all of you closet serial killers out there, and there’s plenty of detail poured into the finishing moves when the body is being split, sliced, ripped, pulled apart, and in one instance, even eaten.
While I’m in this part of the review, I need to say something about the character designs: why is every woman in this game dressed like a whore? They all dress in the skankiest of skank suits and all of them have boobs the size of their heads. This doesn’t appeal to everyone, folks. Sorry. At least give us one female who has a good proportion and an ounce of self-respect, please. DoA even has some tasteful outfits, and they know their fanbase is mostly perverts.
So, yeah…the gfx are pretty good but not the best you’ve ever seen.
Mortal Kombat’s reboot is a good game. It isn’t great, but it is good. Should you pick it up? If you don’t like fighting games, this one certainly won’t change your mind. If you do, I’d say give it a go at a friend’s house first, as it may not be your cup of tea. However, if you get off on zombie films or Ninja Assassin, then I say get it. The gameplay is still entertaining, and I’m having fun with it, so that should count for something.
The gore is a bit of a turn-off, but the fun factor can balance this out… honest. Rent it to see, but I can recommend this title, if you like fighters and/or MK.
+ Best MK gameplay ever
+ Story Mode can kill some time
+ Decent Roster, so you’ll find at least one character to play
– Gameplay is clunky at times
– Facial animation and dialogue hold the story mode back
– Boss Battles can be annoying
= Noob Saibot’s Tackle
= Kano’s Strangle